Large Town: Kèr Drfíhiztùr

Kèr Drfíhiztùr

Kèr Drfíhiztùr
Example Tauric architecture.
StatePicham Community
ProvenceTsvíhiow County
RegionJasuprutz̄aka Brush
Founded1111
Community LeaderMayor Chi̊hi̊ Morgan
Area7 km2 (2 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation918 m (3011 ft)
Average Yearly Precipitation206 cm/y (81 in/y)
Population1780
Population Density254 people per km2 (890 people per mi2)
Town AuraAbjuration
Naming
Native nameKèr Drfíhiztùr
PronunciationDrfíhiz /tʊr/
Direct Translation[mosquito] [salt]
Translation[Not Yet Translated]

Kèr Drfíhiztùr (Drfíhiz /tʊr/ [mosquito] [salt]) is a subtropical Large Town located in the Tsvíhiow County of the Picham Community.

The name Kèr Drfíhiztùr is derived from the Tauric language, as Kèr Drfíhiztùr was founded by Êrê Allen, who was culturaly Tauric.

Climate

Kèr Drfíhiztùr has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a cool 13°C (55°F). Kèr Drfíhiztùr receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the fall. Kèr Drfíhiztùr covers an area of nearly 7 km2 (2 mi2), and an average elevation of 918 m (3011 ft) above sea level.

Overview

Kèr Drfíhiztùr was founded durring the early 12th century in winter of the year 1111, by Êrê Allen. The establishment of Kèr Drfíhiztùr was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Êrê Allen struck deals with nearby nations and communities to establish Kèr Drfíhiztùr as a prison colony.

Kèr Drfíhiztùr was built using the conventions of Tauric durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Kèr Drfíhiztùr is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Kèr Drfíhiztùr is buildings are arranged arround a network of premissive packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Kèr Drfíhiztùr's failry decent fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Kèr Drfíhiztùr has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Kèr Drfíhiztùr suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Kèr Drfíhiztùr long.

Civic Infrastructure

Kèr Drfíhiztùr has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kèr Drfíhiztùr. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kèr Drfíhiztùr's parks.

Kèr Drfíhiztùr has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Drfíhiztùr.

Kèr Drfíhiztùr has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Drfíhiztùr has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Drfíhiztùr has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Drfíhiztùr's public wards, blessings, and other arcane systems.

Kèr Drfíhiztùr possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kèr Drfíhiztùr has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kèr Drfíhiztùr's natural decorations nor waterways.

Kèr Drfíhiztùr has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kèr Drfíhiztùr has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kèr Drfíhiztùr has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kèr Drfíhiztùr's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Kèr Drfíhiztùr there are unidentifiable people in the fog, but it seems to be okay.

The Raven, Giant near Kèr Drfíhiztùr are known to be almost tame, such that they can be put to domestic use.

Kèr Drfíhiztùr's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Chronomancy energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 7226 m2
    • Cattle and Similar Creatures: 445
    • Poultry: 5340
    • Swine: 356
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 178

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 6
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 5
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 5
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 12
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 5
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 10
  • Barbers: 9
  • Coachmen: 2
  • Cooks: 8
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 8
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 4
  • Long Haul Couriers: 4
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 5
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 2
  • Warehousemen: 7
  • Watercarriers: 4
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 5
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 6
  • Military Officers: 6

Cottage Industries

  • Brewers: 4
  • Comfort Services: 7
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 5
  • Needleworkers: 6
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 5
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 6

Produce Industries

  • Butter Churners: 5
  • Canners: 5
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

577 of Kèr Drfíhiztùr's population work within a Foundational Occupation.

1168 of Kèr Drfíhiztùr's population do not work in a formal occupation, but do contribute to the local economy. 35 (2%) are noncontributers.

Points of Interest

Kèr Drfíhiztùr is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Kèr Drfíhiztùr sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Kèr Drfíhiztùr is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a dragon and brought its hoard to Kèr Drfíhiztùr, where it was shared with all. One of Kèr Drfíhiztùr's festivals remembers the hero.

History